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Categories of Task Scheduling Algorithms

Internet of Things Module 2 - Task Management

Several task-scheduling techniques available in a Real-Time Operating System (RTOS) have both benefits and drawbacks depending on the the needs of the system and the nature of the tasks under execution. Among the most often used algorithms are: 1. Run for Com...

Introduction to FreeRTOS

Internet of Things Module 2 - Task Management

Particularly for IoT uses, FreeRTOS is a well-known open-source RTOS kernel found in embedded systems. FreeRTOS has three basic ideas guiding its design: Simplicity: Simple to grasp and put to use. Portability: It can operate on several different processo...

Practical Sections

Internet of Things Module 2 - Task Management

Setting Up FreeRTOS on ESP-32 Two cores in ESP-32 let this low-power microcontroller operate: CPU0: Handles BLE, Bluetooth, and Wi-Fi wireless protocols.  CPU1: Executes code for user apps.  Installing and configuring the ESP-32 Arduino Core: 1. Obtain...

Additional References

Internet of Things Module 2 - Task Management

[1]“Introduction to RTOS Part 3 - Task Scheduling | Digi-Key Electronics,” www.youtube.com. https://www.youtube.com/watch?v=95yUbClyf3E. [2]“Introduction to RTOS - Solution to Part 3 (Task Scheduling),” DigiKey, 2021. https://www.digikey.com/en/maker/projec...

1. Introduction to Functions

Algorithm Programming - EE Module 2 : Functions in C

1.1 What are Functions? Functions are self-contained blocks of code that perform specific tasks. They are fundamental building blocks that help organize code, promote reusability, and make programs more modular and maintainable. Benefits of Functions: Code Re...

2. Function Declaration, Definition, and Calling

Algorithm Programming - EE Module 2 : Functions in C

2.1 Function Anatomy A C function consists of several parts: return_type function_name(parameter_list) { // Function body // Local variables // Statements return value; // (if return_type is not void) } Components: Return Type: Data type of t...

3. Parameters and Arguments

Algorithm Programming - EE Module 2 : Functions in C

3.1 Terminology Parameters (Formal Parameters): Variables in the function definition Arguments (Actual Parameters): Values passed when calling the function // 'a' and 'b' are parameters int add(int a, int b) { return a + b; } int main() { int x = 5,...

4. Return Statement

Algorithm Programming - EE Module 2 : Functions in C

4.1 Basic Return Usage The return statement serves two purposes: Return control to the calling function Return a value (optional, depending on function type) // Function that returns a value int get_maximum(int a, int b) { if (a > b) { return a; ...

5. Variable Scope and Lifetime

Algorithm Programming - EE Module 2 : Functions in C

5.1 Local Variables Variables declared inside a function are local to that function: Scope: Only accessible within the function where they're declared Lifetime: Created when function is called, destroyed when function returns Storage: Usually on the stack #i...

6. Bonus: Some C Library Functions

Algorithm Programming - EE Module 2 : Functions in C

Throughout this module, we've focused on defining our own functions. However, C also provides a rich set of built-in functions, known as Standard Library Functions. These functions are pre-written and grouped into various libraries (e.g., <stdio.h>, <stdlib.h>...

7. Recursion

Algorithm Programming - EE Module 2 : Functions in C

7.1 Understanding Recursion Recursion is a programming technique where a function calls itself. Every recursive function needs: Base case: Condition that stops the recursion Recursive case: Function calls itself with modified parameters 7.2 Python vs C Recur...

8. Function Examples and Applications

Algorithm Programming - EE Module 2 : Functions in C

8.1 Menu-Driven Program #include <stdio.h> // Function prototypes void display_menu(void); int get_choice(void); void calculator_add(void); void calculator_multiply(void); void display_table(int num); int main() { int choice; do { displa...

9. Common Errors and Debugging

Algorithm Programming - EE Module 2 : Functions in C

9.1 Function Declaration Errors Error 1: Missing Function Prototype // ERROR: Function used before declaration int main() { int result = add_numbers(5, 3); // Error: 'add_numbers' not declared return 0; } int add_numbers(int a, int b) { return a ...

1. Introduction

Algorithm Programming - CE Module 6 - Tree

Module 6: Tree Author: YP Learning Objectives After completing this module, students are expected to be able to: Explain the basic concept of a Tree as a non-linear data structure. Identify the differences between root, parent, child, leaf, and subtree. Impl...

2. Tree Concept

Algorithm Programming - CE Module 6 - Tree

2.1 Basic Theory 2.1.1 Definition of a Tree A Tree is a non-linear hierarchical data structure composed of nodes and edges. Every Tree has a root (root node). The root can have children. A node with no children is called a leaf. Each node and its descendants...

1. Introduction

Algorithm Programming - CE Module 9 - Advanced Graph

Module 9: Advanced Graph Author: YP Learning Objectives After completing this module, students are expected to be able to: Explain the basic concepts of Graph (including adjacency list and adjacency matrix representation). Implement graph traversal using DFS ...

2. Graph Concept

Algorithm Programming - CE Module 9 - Advanced Graph

2.1 Theory 2.1.1 Definition of Graph A Graph is a data structure consisting of: Vertex (node) → represents an object. Edge → represents the relationship between objects. Graphs can be: Directed or Undirected. Weighted or Unweighted. 2.1.2 Graph Representa...

Understanding Behavioral Style

Digital Sistem Design (PSD/DSG) Module 3 - Behavioural Style

One of the three architecture models is the behavioral style. Unlike the data-flow style, a VHDL program written in behavioral style does not need to describe how the circuit will be implemented when synthesized. Instead, the behavioral style describes how the...